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Dungeons & Dragons’ Epic Psi Warrior Fighter Subclass Explained

Dungeons & Dragons’ Epic Psi Warrior Fighter Subclass Explained - networth, wiki, biography
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Psi Warrior Fighter combines physical strength with psychic abilities dungeons and dragons, making it an ideal subclass for the disciplined high elves and astral Githyanki. It is also a popular subclass of Eberron’s psychic humanoid Kalashtar race, although any race can follow this path.Known as the Psychic Warrior in Wizards of the Coast Unearthed Arcana, this new R&D Subclasses are canonized as Psi warriors Tasha’s All Purpose Cauldron.

Psychic warriors may have honed the power of their minds on their own or through a master or academy. They gain third level psionic powers by tapping into their internal psionic reserves.This energy is represented by the Psionic Energy die (d6) R&D, and the number of psionic warriors equals twice their proficiency bonus. These dice can power certain psionic powers, which can be used as long as they are not all consumed, and psionic dice will regain after a long rest. As a bonus action, the psionic warrior can regain one expended psionic dice each short or long rest.

These dice can expend the following powers at the third level: Protection Field uses reactions to help creatures in view, reducing the number of rolls plus Psychic Warrior’s damage R&D Intellect modifier, forming a temporary telekinetic shield; Psionic Strike propelled weapons deal extra powerful damage to targets hit by the psionic fighter equal to the dice roll plus the Intellect modifier; Moves an object or creature within line of sight to an unoccupied space within 30 feet, unless a psionic die is expended to use it again. At 5th level, psionic dice increase to a d8.

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Dungeons & Dragons: Psi Warrior Traits and Abilities

Psi fighters at level seven can learn the Telekinetic Adept, which includes the Psi powered jump ability.rewarding action as a person R&D During the round, the player can use his mind to propel his body, gaining a flying speed equivalent to twice the walking speed. The telekinesis thrust ability allows the player to force the target to make a Strength saving throw when dealing damage with a psionic strike. If the target fails its save, it can be knocked down or moved 10 feet in any horizontal direction.

Guardian of the Mind is a feature for level 10 Psi fighters that enhances the psychic powers of the mind, allowing the player to resist research and developmentmental harm. If the psionic fighter begins his turn confused or feared, he can use psionic dice to remove these conditions. Psionic energy dice become d10 at 11th level, and 15th-level psionic fighters inherit the Force Bulwark function. This is a telekinesis shield that half-cloaks many creatures (including the user) for one minute or until the psionic warrior is incapacitated. Can be used once per long rest, unless psionic dice are expended.

The psionic energy dice increase to d12 at 17th level, and the telepathic master function becomes available at 18th level.This allows Psi fighters to cast research and developmentA teleportation spell with no physical component that uses the player’s intelligence to cast the spell. This ability cannot be used again until the long rest is completed or psionic dice are expended. Possessing adept physical abilities and powerful minds, the Psi Warrior Warrior is a unique and dynamic being. dungeons and dragons.

Links: Dungeons & Dragons’ Epic Psi Warrior Fighter Subclass Explained – Tekmonk Bio, Dungeons & Dragons’ Epic Psi Warrior Fighter Subclass Explained – Kungfutv, Dungeons & Dragons’ Epic Psi Warrior Fighter Subclass Explained – Blogtomoney

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