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Evil West perks guide: best perks to buy first

Evil West perks guide: best perks to buy first - networth, wiki, biography
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During working hours Wicked West, you’ll gain access to a perk tree that allows you to increase many of your abilities and gain new ones. Each time you level up, you will receive one perk point which will allow you to purchase one perk in the tree, so prioritizing the best is important to your success. While you can certainly play around with the builds by canceling these points at will using the device in Virgil’s Workshop in Calico, we’ve still compiled the top five perks we think you should pick first to make tackling Sansuisuge’s riches a little easier on your own.

Further reading

Chain of command

The fight in Wicked West it mixes gunfire with bursts of gauntlet strikes, and getting the most out of the latter will require some investment in perk trees. The first perk you should grab for your gauntlet is Chain of Command, which allows you to deal 30% more damage with each subsequent hit after the initial one – provided you can hit the timing. Simply press Attack button just as the final blow lands to ensure you get this bonus, which should help you wear down enemies significantly faster in melee combat.

In place

Enemies deal quite a lot of damage, and your healing dispenser’s cooldown can take a while to return. As such, you’ll often rely on health boosts from killing your enemies, so you’ll want to maximize how many of them you can find on the battlefield. One way to do this is to grab the On Spot perk, which will give you a 15% chance to make an enemy drop a health pickup after you shoot them in their weak spot – the glowing circle that appears when they attack. A measly 15% might not seem like much at first, but given how often you’ll be hitting those weak spots, you’ll see the health results show up more than you think.

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Aftershock

If you have enough energy to use it, your Quake Punch is an AOE shock attack that can be an invaluable tool when dealing with groups of enemies, as it deals significant damage and can take down smaller enemies. This makes the Aftershock perk a must as it will allow you to chain another AOE strike behind the first for an even more powerful attack that can ensure your opponents are sent to their graves early in a bloody explosion. Additionally, make sure you choose Final Touch at level 14 to round this all out with an even third more a powerful attack that can absolutely decimate everyone around you.

Bait and hook

Wicked WestMany engagements can be extremely fast-paced and require constant movement to ensure you don’t get hit by the onslaught of enemy attacks. This makes the Bait and Switch perk very useful to have once you hit level 7, as it will make you much more viable at close range. Once you purchase this perk, you’ll be able to quickly dodge in combat without interrupting your melee combo, while also earning extra AOE range for each hit. This makes taking down groups of smaller enemies a lot more fun as you charge and punch their faces, allowing you to feel like an unstoppable force of nature.

Wider audience

Your Zapper Pull allows you to draw an enemy towards you and electrocute them so you can beat them senseless with quick melee attacks. Since it has no cooldown, this makes it immensely useful for picking enemies out of packs while you’re working to thin your supply. But what if you could grab multiple enemies at once with this attack? You can do just that with the Broad Audience perk. Although you need to be level 9 to get this one, it’s worth saving up and buying it as soon as you can so you can draw groups of baddies towards you, giving you the chance to either skirmish them or use your energy reserves for some Quack Punches for that devastating AOE bloodbath .

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Categories: GAMING
Source: newstars.edu.vn

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